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Don't Call It A Comeback

2008/09/01 - 34:32
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Gravity Bone - Blockhead Magnificence

Brendon Chung, shacker blender81, created an mysterious and stylized first-person experience called Citizen Abel: Gravity Bone. This game uses the Quake 2 engine and it is standalone, for those who may not own the original game, created by id Software.  To try to quantify this game as any particular genre would be a disservice to the game in general.

Title screen for Brendon Chungs solo project, Gravity Bone


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How Do You Game (with your buying habits)?

Tracking the purchasing habits of gamers is an extremely difficult task due to the seemingly infinite reasons why someone would or would not purchase a game. However, you could categorize how a consumer would purchase hardware or software by sorting them within three broad categories that outline the general basis of why someone would make a video game purchase.


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About My Interests

There are going to be some articles which I may review (and I use the term ‘review’ very loosely) or comment on various topics in the gaming world.  With that said, rather than just pontificating about things with no basis, readers who are interested in where my perspective is when commenting on something, continue on.

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Please Pardon My Dust…. (still)

A live web site.... whaaat?!After a couple of years of inactivity, I’ve become inspired to write again.  Part of the inspiration stems from applying to Shacknews and not getting a reply expressing interest in potentially hiring me.  This isn’t, however, some silly let’s-run-my-own-page-and-run-this-shit-yo, this is just a medium for me to practice and hone my writing skills to either write for the Shack or some other gaming publication.

With that said, the website is broken.  The navigation links across the top aren’t pointing anywhere.  The podcast listing on the left isn’t pointing to any particular podcast.  However, if I wait for the page to be 100% complete, then I’ll never get around to writing and practicing my writing here.

A lot of exciting things are happening around us in the games industry.  Professional gaming’s still evolving. Independent developers are starting to make inroads against the “safe and familiar” game design released by big publishers with their experimental game types.  Downloadable content, add-on or standalone, is becoming a bigger force in the retail space with the profileration of higher bandwidth connections.

With the holiday season approaching and a bunch of excellent video game releases coming down the pike, I have a lot of gifts to buy myself.

Keep your eyes posted for future updates!